SPREY Log #18 – Anatomy of a Failure

My friends! It’s rare that something happens, that is so big, that it changes the course of your life or at least strongly affects your future decionmaking. Today I’m sharing with you, how a humble anatomy study taught me who I am and how I work and gave me a clearer perspective on what to do with my webcomic. Especially ambitious and impatient artists and storytellers, listen up, this one is for you. Hopefully sharing this experience saves you some time on your own journey or makes you want to pick it up again.

Failing at an anatomy study…

Yesterday, after a long time of abstinence, I sat down to do a study of the skeleton and muscles of the upper body and then do a painted study of the reference on top. I haven’t done such a study ever before. I was aware you can dissect a reference image like that, but I haven’t ever done it. I managed to study easier things around that but never go in that deep. And I’m not experienced at painting at all. I always liked anatomy though. It’s that good, quiet friend who’s always looking out for you, but never saying anything when you neglect them. So with a good dose of confidence and an ‘if it gets tough I’ll just keep fighting’ mindset I started translating my reference image into skeleton. So far so good, with the help of a lot of references I understood things enough to make it work. I congratulated myself that I didn’t try to do a full body and only stayed with this scope. But I had a sophisticated hand pose in stock for myself, I don’t want to study anything, I want to study the best and most aesthetic things. My luck ended with the muscle layer though. If you have several layers of them, don’t have rock solid knowledge of their functions, looks and origins and the anatomy references do not differentiate what is an “important” muscle and what is not …this gets overwhelming. I somehow made it through the chest and rectus abdominus, I surely left a whole group of muscles out on the side, but I couldn’t imagine them in 3D and on my model. But with the arms, it absolutely ended for me. Too much information, too confusing, muscles look absolutely different bent and from an angle than on the flat diagrams of the anatomy book. And not only that, the overload was so real I stopped drawing for the day and just went away to do some chores. I wasn’t in pain or anything, I just was exhausted mentally and did something else for the rest of the evening. Later I sat down to sort my thoughts through writing. Then it struck me that I know this feeling of overwhelm and this specific pattern of struggling.

…and finding the experience mirrored in the SPREY experience

Wasn’t SPREY the same experience on a larger scale?
I haven’t done a comic of this kind ever before, actually, there are so so many firsts in there for me, like sci-fi cars and various kinds of combat, even combat on motorcycles. When I started out I didn’t even have the capacity to draw a whole page with several panels. Also something like a character turnaround was three chapters away. And of course, I couldn’t paint. I couldn’t and can’t even write long scripts. I was lacking more on the color and light front than today, making any rendering a game of luck. From today’s perspective, my style was never the problem, my lack of knowledge and inexperience was.
I always liked the subject matters I wanted to tackle in SPREY though. Who doesn’t like cool action scenes? Which synthwave fan wouldn’t enjoy an 80ies inspired, retrofuturistic and extremely eyepleasing slasher romance?
So with a good dose of I need to draw this or my life makes no sense and an “if it gets tough I’ll just keep fighting” mindset I started making SPREY, one panel a day. That worked for two chapters. And with a ton of sweat, research and effort I made it through two chapters. I congratulated myself that SPREY is not a twelve volume tale, but only a one-shot. But of course, SPREY is an extremely ambitious project with new and ever more complex things waiting around the corner for me to draw. I don’t want to spend my time with creating anything, I want to create the things that are important to me and that look most aesthetic pleasing and stunning to me. My luck ended with the third chapter though, when things became more real and panels became pages. I got good enough to tackle more difficult environments, I started to design and draw vehicles, perspective and light got more complex. But I still had no clue about so many things, I was constantly overwhelmed. Other than with the anatomy study I didn’t have one day where I just exhausted myself, it happened a lot of times. I had an art block and life crisis after every chapter, later in chapter three I wanted to escape my torment after quite some of the complex pages. But I kept fighting until even I ran out of energy and sent SPREY into hiatus. Then I wasn’t in pain at all, I could just go about my day and do anything else. And then indeed I started looking for what was wrong. First I looked into books like Invisible Ink to find out about invisible armatures behind things, then my search for answers lead me far away from SPREY…and it lead me here, where the circle closes.


What I learn from it, I’m a stubborn and hard worker and I must have an incredible pain tolerance. This can absolutely play out against me when I keep going too deep into something. On the other hand I can cultivate this like a superpower when catching up again. And it did pay off to keep fighting, I did improve over time and gained some experience with SPREY, that no one can take away from me again. But a very real crisis after every chapter or now in the middle of a chapter? That is just not a way to live. And it is unnecessary. Why? I think I can deduce what to do with SPREY from the smaller scale anatomy study. The failed anatomy study didn’t worry me at all. If it doesn’t work today, you come back tomorrow, do a series of smaller anatomy studies to build up the knowledge and competence to tackle the more complex one. Don’t get yourself into a loop where you are just training, just preparing all the time but never advancing with the stuff you actually want to do. And that’s it. Also, what if I choose to make a smaller anatomy study but it’s still too big for me? Well, I’ll know when I’ll fail. Then I’ll make the scope even smaller and work my way up from there. There is no ambiguity or guesswork. So that would mean for SPREY – whatever I wanted to do right now will not work like this and I can’t save it. For now. I can now break it down and tell a smaller slice of the story or even the backstory, or whatnot. Really a small story unit. Or I can do a different story. And I will know whether it is still too much for me when it doesn’t work out. So there is a potential for a cascade of failing until I get to the point where I’m really at and can work up from there as efficiently and without crisis as possible, cleaning up all the mess I caused on the way there. I don’t know about you, but that sounds great to me. And SPREY is absolutely getting done, but apparently that takes a bit longer than I anticipated. But I’m as eager to get there as always.

Turning Pro

Also- this can be applied to many other things too. Want to make a portfolio but are paralyzed on the spot? How about starting with something smaller than a whole portfolio. Want to design the coolest character of all time but having trouble drawing clothes or figures in perspective at all? Well guess what you will do first before tackling that big character design. Enjoy your cascade of failing, the rise out of it makes it even sweeter. And actually, this realization ends the original ark of this blog. I am a pro now because I have realized how to bring together my ambitions and my actual limitations. I have to respect my limitations while trying to push them. This is what I was looking for. I have turned pro in my mindset, now my skills have to follow.

100 Days of SPREY – 26

First of all – it worked!! With the tweaks to my process that I was experimenting about the last days I managed to draw 3 panels instead of one in the same time I usually need for one! There might have been some luck involved, too, but I will keep pushing and keep those panels coming in the „simpler“ style. I decided „dead black“, 100% pure black, is my friend as a beginner and will be using and abusing it until I myself become tired of it and become hungry for more nuance. For Street Prey it‘s absolute fine though, it really fits the tone.

Above: example panel with the modified style

Other than that I have been very disciplined. I streamed like a champ working on new designs for Your Land. I hope to make more progress soon. Apparently designing four humanoid races at once and making sure they don‘t look alike in Minecraftlike graphics is quite complex and requires some time and effort. But I‘m on to it.

I also did my daily drawing exercises. Apparently I got the ratios wrong, though. Several hair studies a day are absolutely no problem while making only one color study but making it with brain and a lot of observation was enough so that I needed a break. It might have also been because of the unfamiliar territory with this master study. Anyways, 5+ hair studies a day and at least one well done color study (well done in the learning process, not necessarily in the result) should be fine, too. I must keep enough energy to draw my daily dose of Street Prey after that!

And time for a little autobiographical note. I ordered a wool „loot box“ that is cheap but does not let you pick the colors yourself and got literally none of the colors I was hoping to get or would have needed the most for my current crochet project. But that will not stop me from finding a use later.

And just because I had two good days in the beginning of the week, I will not let my guard down. I have an ambitious program this week and I want to get through the best I can. I almost expect the overall energy level to drop towards the weekend, but maybe making enough breaks will help me to avoid any extremes.

See you next blogpost!