100 Days – 92

I’m surprised and delighted this all actually worked out today. Two panels and they are passable as well as connected. I was also looking at the option to put both Riches into one panel, but the dramatic turn just didn’t look like I wanted to.

I have started the next sheet of environments, that’s running, and also done another gesture sheet. I may and will not go soft on these! I think my figures profit from my recent thinking about perspective. They feel like they have more tangible form now, at least that would be the ideal. I must be on a good way, as I start to struggle with the environments a bit again while at the same time having a hunger for studying them.

If it gets hard, do not quit, go all in even more!

100 Days – 85

Working on the comic is in full swing. I knew I would need more time than usual for my comic work. In fact, I will probably need a couple of hours per panel for the first days, as my digital process for the comic isn‘t settled in yet and even some design questions for the scene are still up in the air. But I will sort things out and it will get smoother again.

You might not actually see it in the final piece, but I really had to work hard for the chapter cover that I uploaded today. From here on my comic takes place in urban environments at night, with few cyberpunk elements to spice things up. Although I did my best to research this setting over the past days, the competence doesn‘t show up on the canvas yet. It has to be persuaded with more effort and studies. I‘m not really good at environments, and that is okay, as everyone has strengths and weaknesses. But I still have to do the best I can, as a comic has to clearly tell you what is happening where in order to work. I need to get at least passable with environments. Ignoring them entirely out of disinterest was a big mistake. They can add so much to a piece, even if the focus is not the environment itself, but a character.

Other than that I‘m slightly worried about my perspective and lighting game. Those are not strong and that is a big problem. They‘re fundamentals after all. Bad perspective = confusion what is where and not being able to draw what you would want to draw at all. Bad lighting = you have no control over the mood of what you are seeing. A BIG problem for a comic! Oh yeah, and objects seem flat, shapes destroyed or misleading or the light just looks wrong when you expect realism, but the mood! Mood! Mood is everything! You do not entertain or win hearts when you cannot tap into the readers‘ emotions at all. I will try to come up with an emergency training program for the next weeks. I want the best comic experience for my readers and I want to present my story the best way I can, so I‘m better getting active and working on fixing that.