The past days were very tumultuous. I am very exhausted, just like before my winter break, but restless at the same time. My comic work keeps coming. It is not very fun to create at the moment, but I’m doing my best. And my friends tell me they see an improvement in my art, which is great!

I’m a bit sad I cannot express myself that well today. There would be many little things that pile up from day to day work. Exploring the aesthetics of a great old game, reading a good book, having a little insight on a topic while drawing. These small things are what leads to bigger developments “suddenly” taking place later like a new, overall higher level in the quality of one’s art. But the only thing you can do in times like these is trying to keep up and look forward. If ideas that you didn’t write down get lost after a couple of days, they probably weren’t that great.

sidenote: I originally wanted one of my slashers in scene 2 of Street Prey to carry this weapon but realized kusarigama would not be exactly the most practical weapon for a narrow alley where you can’t swing the chain well.
above: an express page of boots when I designed my first two slashers yesterday night against all odds, paying special attention to the boots to present them in detail shots.

Suddenly I find myself interested in values again. I used to despise them as color’s boring and humorless cousin. Scott Robertson’s “How to Render” bored me to tears as well as value exercises tend to do. But now I like to think of values as means to structure my picture. They do not have to be “right” as in realistic, as long as they add to the readability of my shot or deliberately take away from it to evoke a feeling in the viewer.

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