Another joint blog entry for three days. While I didn‘t stop drawing and creating ever, a short but intense migraine kept me from blogging properly the last days. The training with those environment thumbnails is hard, but it seems to pay off already. Creating the new panels was definitely last pain than last week, or let‘s say different pain as I‘m noticing different things to fix or improve on. Especially building in good-looking details into the environment seems like a distant goal. But I will be patient. So far, that strategy has paid off.
I have multiple days behind me where I was fortunate enough to create more than one panel for the comic per day. Roughly a hundred days ago I could not have dreamed of even having a running webcomic. I might have been a different person, in any case a different creative. And I‘m determined to make PREY happen. There are many firsts in terms of problems that have to be solved on the road coming my way. This weekend was particularly dense with them. For the first time, I have drawn several panel variations …that failed. So I have drawn even more panels for the comic than those that you see here, but they were failures, so I put them aside and either edited them the next day or drew new ones. That really never happened to me before. I know that it is good practise to have several options in thumbnails and even work out several of them roughly if it is necessary to unveil the best version of a shot. And you have to be prepared to make cuts.
Then a new idea hit me. For a very long time I was aware of quite some rules and best practises without ever being able to put them into use. The world of my mind and the world on canvas stayed separate. And for a very long time I had no idea why. Apparently, I just didn‘t have the skills to translate it. And I count the trainable parts of my endurance and focus towards those skills as well. I must have wanted too much, just like every other inexperienced beginner. Last Monday‘s environment catastrophe was a blessing in disguise as I actually got a hold of my personal limits and am now in touch with them and building on them every day. That should be this way. Everyone could tell you that this is how you train. It is just hard to actually pull it off like with many other simple things. So the failed panels showed me that I must have improved indeed as the speed of failures accelerates alongside everything else.
As I‘m not in the best state today (but as long as it is enough to hold the tablet pen and at least draw the dailies), I‘ll leave it at this for today. That could be the first summary of my 100 days of making comics experience: I found out where I‘m really at with my skills, found a way of making comics that works for me and grew as a creative in the process.