100 Days – 19

A new phase of the battle begins!

Tackling the environmental problem on many fronts!

So I‘m working through Scott Robertson‘s „How to draw“ as my core activity for the next weeks. But whenever I‘m shy of a subject, it‘s something from Corvus.

Here‘s an example page, how the earliest exercises in Robertson‘s book look and what I might draw for many pages to come. That‘s not the most spectacular visuals, so I‘ll not share every single one of those unless I‘ve made some big progress. View precision training like that as daily medicine and while these lines are very wonky…I have actually even done worse in the past. And I‘ll keep training and improving.

Then I had the brilliant idea to check the internet for floor map tutorials (I need those!) and remembered that I have „A Pattern Language“ by Christopher Alexander et al. This book about architectural problem solving caused Will Wright to invent The Sims, so it can‘t be a bad thing to read it. I‘ll be working through both, too.

The core takeaway is, that drawing a lot is good and necessary, but that you constantly have to expand your knowledge how things work, too…otherwise you stagnate. I stagnated quite some time despite drawing „a lot“, just not the right things.

Hopefully I‘ll still produce enough visual fallout for you to enjoy here.

I thought about a smaller task to start out with and decided to make Grimm‘s parcel in the kitchen garden, with a focus on Killie‘s shack. While I thought about a cute little greenhouse first, I tried out and fell in love with the idea of an improvised tent of black cloth. That is more mysterious in my opinion and also a great way to stress how out of place Grimm‘s experiment is. The parcel‘s clearly aren‘t meant for that – plus IF there are greenhouses, nobody likes Grimm enough to give him one.

Research is such an important part of art and writing. It just seems so meek because it‘s often invisible.

Other than that, two landscape studies with recoloring. Never did something like this before and it was a lot of fun. I‘m really really taking this serious. Environments need to become an easily accessible part of my toolkit.

See you tomorrow!

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